5 minute read 13 May 2022

Either way, the metaverse is here to stay

By EY Belgium

Multidisciplinary professional services organization

5 minute read 13 May 2022

As the metaverse continues to build on existing technologies, individuals and companies are discovering how it can be used and exploited.

In brief

  • The convergence of physical and digital in the metaverse presents both opportunities and challenges.
  • The metaverse cannot be an end in itself, but rather a tool to be more successful as a company. 

The Internet as we know it today will be replaced in a few years’ time by a virtual world that closely matches its physical counterpart. That’s according to Patrick Rottiers and Thierry Mortier, Country Managing Partner and Global Digital & Innovation Lead for Energy at EY Belgium.

Some thirty years ago, a number of innovations emerged that still form the basis of how we surf today. We look at a screen on which we can scroll or swipe through texts, photos and videos in two dimensions. By clicking on links or typing a URL, you go to another site, which you interact with in the same way. That way of working is a tried and tested recipe and will be good for many years to come, although some people see a new form appearing: the metaverse.

3D glasses

An innovation Mark Zuckerberg valued so highly that he promptly changed the name of his company to Meta. ‘The metaverse continues to build on various technologies that have emerged in recent years. In addition to the Internet, I am thinking in particular of augmented reality (AR) or virtual reality (VR), distributed ledger technology (a network of systems that are connected to one another) and Web 3.0’, says Thierry Mortier. At EY, he is responsible globally for digitisation and innovation in the energy and resource sector. Thinking about the impact of the metaverse is therefore something of a daily event for Mortier.

Mortier: ‘Initially the Internet was one-way traffic, but this changed with the advent of Web 2.0 in the early 2000s. From then on, people could post updates themselves or discuss them with others. We do this on intermediary platforms such as Facebook and Twitter, which has advantages and disadvantages. In the future, more control and power will lie with the end users.’

The technology is one of the building blocks of the metaverse, a 3D world where people can walk around by putting on smart glasses, for example. ‘In that virtual world, you have an avatar and you can interact with each other. There is also a connection with the current world, because you can create digital copies of existing objects in the metaverse ’, says Patrick Rottiers, CEO of EY Belgium. ‘One of the big hurdles we still have to overcome is interoperability, as there will be several metaverses. There are already a number of platforms that you could consider a metaverse, but they are not yet interconnected. In the future, you will want to be able to take with you certain items that you have in one virtual world to another.’

When I first met someone in the metaverse, I was completely overwhelmed
Thierry Mortier
EY Global Innovation Lead for Power & Utilities

Digital twin

The examples of what we can already regard as a metaverse are very diverse. There are regular concerts in Fortnite, millions of children hang out on Roblox every day and in Microsoft Flight Simulator you fly over a complete copy of the world. And then there's Horizon Worlds, the platform of Meta, which until recently was called Facebook.

‘When I first met someone in the metaverse, I was completely overwhelmed’, says Mortier. ‘In that virtual meeting room, you could easily simulate different scenarios in a large city. Think of floods or the growing number of electric vehicles. These kinds of environments can create a lot of value: when something breaks down, experts from all over the world can call in to find a solution together and see what the possible result could be.’

In addition to the interoperability between the different systems, there are other technological issues that need to be tackled. ‘For the time being, we are in the phase that is comparable to the arrival of the first browsers at the time of Netscape. There are already a number of relevant protocols, but the user-friendliness and look and feel need to be improved to make the metaverse more accessible. People have learned over the past two years how to interact with each other in software such as Microsoft Teams, and this goes a step further. You will be able to walk around as if you were there."

A lot of this is about experimenting, because the question is what is hype, and what is not. But it's going to happen either way.
Patrick Rottiers
EY Belgium Country Managing Partner

Virtual clothing

Some laws from the current Internet will also apply in the metaverse. Nevertheless, the innovation, together with the advent of Web 3.0, raises many issues. Who, for example, is responsible when something goes wrong in a decentralised system? Rottiers: ‘The end users are less dependent on intermediaries such as Facebook and can initiate certain things themselves. This can cause problems, because the regulation is lagging behind.’

The new Internet also brings innovative business models. Where large players now make money by selling data on users, the latter will share in the profits in the future. For example, players who earn items in games can sell them to someone else. When the evidence of that transaction is stored on the blockchain, this is referred to as an NFT, a non-fungible token.

‘These NFTs play an important role in the metaverse. For example, you can buy virtual land, and brands such as Gucci or Nike are already looking forward to the sale of virtual clothing’, says Rottiers. ‘A lot of this is about experimenting, because the question is what is hype, and what is not. But it's going to happen either way. More than 80 per cent of children under the age of 14 use a metaverse such as Minecraft, Fortnite or something similar at least once a week. This creates expectations when they get older,’ says Mortier.

The metaverse cannot be an end in itself, but rather a tool to be more successful as a company.

Be bold and experiment

There is also a demand from EY's customers for an initial experiment in the metaverse. Mortier: ‘The revenue streams and the business cases are sometimes still difficult to identify. In reality, it is often the less sexy interactions with companies that can succeed in the metaverse. Think of a virtual helpdesk from a telecom provider where you can have a conversation with a customer employee or a digital twin of a machine in a factory.’

The duo emphasises that the metaverse cannot be an end in itself, but rather a tool to be more successful as a company. ‘Every manager should ask themselves what the advantages and disadvantages of the metaverse might be. Not only for the company, but also for their customers and the ecosystem. After that, you can work out certain ideas in co-creation in order to learn while experimenting. Although we are still in the infant stages, the previous waves of innovation have taught us that this is the ideal time to take the lead.’

Worldwide EY has various wavespaces™, hubs where companies can get a flavour of innovative technologies. There is also such a location in Antwerp where one can discover physically or virtually what role data, VR or AR will play in the future. It is the ideal location for EY to collaborate with other companies and experts to go on a journey of discovery to the potential of the metaverse.

EY wavespace™

Explore innovative ideas, unlock ingenuity and make change happen — faster.

Dicover now

Newsletters EY Belgium

Subscribe to one of our newsletters and stay up to date of our latest news, insights, events or more. 

Subscribe

Summary

As the metaverse continues to build on existing technologies, both individuals and companies are discovering exciting opportunities and critical challenges. Therefore, for companies the metaverse cannot be an end in itself, but rather a tool to be more successful. Benefiting not only the company, but also their customers and the ecosystem.

About this article

By EY Belgium

Multidisciplinary professional services organization